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Description Based on Motomiya Hiroshi's original comic, 'Warriors of Fate' is back in the exciting violence action. It is a horizontal scrolling action game to manipulate five warlords with diverse abilities to rout the enemies.
Flashy special moves like fighting games, as well as intriguing story based on Romance of the Three Kingdoms has attracted a number of players. Run through the turbulent war period and stand against the invasion of 'Cao Cao'!
This content is compatible with PlayStation®3 and PSP® (PlayStation®Portable). Content file size: 85MB Copyright: ©Hiroshi Motomiya ©MOTO KIKAKU ©SHUEISHA ©CAPCOM CO., LTD 1992, 2011 ALL RIGHTS RESERVED. Please note that there may be some functions that cannot be used due to the difference of hardware, and that the software may not operate in the same manner when it is played with PS3™ or PSP®. One time fee for use or downloads on up to 2 console systems and 2 portable systems that are compatible with the content and associated with the purchasing account. Purchase or use of this item is subject to the PlayStation®Network Terms of Service and User Agreement.
Developer TheFlow has been on fire of late in regards to his work on the PSVita we have seen the developer's amazing work with an excellent AIO type homebrew for the. Now the developer has another release that many Vita enthusiasts will enjoy as PS1 Loader has been released. This new release will allow you to create Custom PSone Bubbles for the LiveArea menu of the Vite by using multiple exploits depending on your firmware, but if your on firmware v3.52 and lower there is a solution for you. This release comes with 3 components as the developer outlines in the release [break]dd[/break] quote.
Enjoy and be careful to follow all the outline instructions provided. PSone Loader [HR][/HR] PSone Loader is a software which allows you to run PSone classic games from the PS Vita Livearea (custom PSone bubbles). It does support custom as well as official PSone games.
This software is made of 3 components: The DUMPER, which does dump the PSP and KIRK headers of the 'simple' module (DATA.PSP) that is required for the SIGNER program. The SIGNER, which does inject the fake signed custom 'simple' module into a PSone game converted as 'EBOOT.PBP'. The LOADER, which does patch the pops module in order to allow custom converted PSone games and to bypass license verification of offical PSone games. Installation: (from installation.txt in release)[HR][/HR].
Be aware that this short tutorial here is hard to follow if you're not familiar with the PS Vita stuff. User-friendly tutorials are going to be written by other members of the PS Vita scene. Base: To setup custom PSone bubbles you'll need to own at least ONE purchased official PSone game.
Choose any PSone game, the size of it does not even matter. You should be able to dump or download the 'EBOOT.PBP' of the choosen game in order to dump the base headers. Dumper: Put the official PSone 'EBOOT.PBP' at 'ms0:/EBOOT.PBP' and run DUMPER on your PSP/pspemu running TN-V. The newest CFW is recommended. If it could be dumped successfully, you will find a new file at 'ms0:/BASE_HEADERS.BIN'.
Signer: You can sign any custom or official PSone game with the signer program. Put a custom PSone 'EBOOT.PBP' and 'BASE_HEADERS.BIN' on your PC near to the signer.exe program. Then execute signer.exe with these arguments. Code: 'signer BASE_HEADERS.BIN EBOOT.PBP' or 'signer BASE_HEADERS.BIN EBOOT.PBP OUTPUT.PBP'If it could be signed successfully, the output file does now have the custom 'simple' module injected. Loader: Transfer 'PSVX00000' to your PS Vita, you'll find it at 'PlayStation(R)' in CMA.
These are core files of the PSone Loader. Custom PSone bubbles won't start without this loader. Transfer; You can transfer the signed custom PSone EBOOT.PBP to your PS Vita by using CMA (put it in any PSP savedata or even better, in the 'PSVX00000' folder) or by using FTP. Using VitaShell, PSPFiler or any other programs, create a folder at pspemu directory: /PSP/GAME/DISC_ID, where DISC_ID is the same as in your custom 'EBOOT.PBP'. This step is important, otherwise the game won't start. Copy your custom 'EBOOT.PBP' to this new folder. App.db: Insert a new entry or modify an existing entry with these strings.